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This is where I hold my few Flash animations. Newer animations at the top of each catagory.

Major Productions

Completed in 2004, but displayed publicly for Christmas 2006. It follows my series, to a larger extent than of Sugar High. Opening and Replay uses GB music, so be wary of that (in other words don't have your speakers blasting).
A project started in 2004 ago and finished in 2005. I completed the other half, recolored all the old work, made minor changes, and added the Title and Replay screens, but the old half is pretty much untouched. Anyway, although it's shorter than Sugar High, it took more work. This animation won the monthly award at Newgrounds.
     I believe this was a request from Evil Genki (of KRR), a long time I ago. This was intended to be a gif, but with the mass use of graphics, it got too big. The only reason it's under Major Productions is because too much time went into it.
     I love the concept of Wario Ware, but replaced him with my namesake. I then called it Kine Corp: ADD Inducing Trial Software, but that's pretty contrived so it's just Kine Corp now. Lots of different sprite styles. Filesize too large to be a gif.
I'd've made one for Touched or Twisted, but...
     Old. To me this feels ancient. Those who have seen it seemed to have loved it. The sound effects may be a little wonky, but at the time it was all I had.
     A flash animation based on a suggestion by Rynen10K of what a Kirby movie would be like. This could've also been a gif.

Tests, Cancellations, and other Junk

     I started this back during winter 2005-06. I decided I'm not going to continue with it, but here's what I had so far. The idea was to make a 'gif' with background music. The story was about Kirby and friends being pirates searching for treasure. Well, eventually. The first 30 seconds was just a playful intro (which is all that's here).
     Think of this test as a 'time attack' of sorts. I was trying to figure out how many frames of animation I could clock in at exactly 2 hours time. Now you have an idea what I'm capable of. Accuracy in character models isn't important in this case. Also, the animation is based off of EarthBound/Mother 2. The frame rate is 24, which is pretty much the new standard.
     An animation test made early 2005, used to test speed in animation. The frame rate is 25 instead of 12, allowing me to speed up the action in certain scenes like that of other cartoons. The Pokemon in this short are made to be generic, so don't take the character models seriously. There's an error at the end, but I seem to be too lazy to fix it. =P
     A practice animation that could have been a gif, though the concept of making gifs wasn't thought of yet.

    

 

 

The first short that started my appeal for animation (anything before this isn't worth displaying). You see, a couple of years back, spite for the Kirby anime got me into doing serious animation (odd logic), and my first product was a crude spoof/bash of the cartoon. Don't hate me for it, though. That was a different time.
 
       
     

 

Established March 24, 2005

This website and all it's content is a property of Patrick D. unless otherwise noted. Hal Laboratories, Game Freak, Creatures Inc, APE/Hal Laboratories, Shigesato Itoi, Sonic Team/SEGA, Natsume, Hudson, Azuma Kiyohiko, Konami, Capcom, Treasure and all other licensed characters are © of their respective creators. This site is not affliated with any of the companies stated.